I really like the "last session" idea.
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Added now the ability to see the time a player is most online from our database.
This helps you have an idea of when your friends generally play in our servers The information is added to your profile. Hope it helps! |
How about putting that info all on a timeline with names under the specific hours, so we can tell at a glance the names of those keeping similar patterns?
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great idea, will take a little work short of putting it in a table.... but will get that added soon
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The link you posted earlier was good. Is there any chance that community members will be added, so we can see, in one place, what time we are likely to find specific people?
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Look at these stats and see if it makes sense...
Name Gaming Time Last Seen P D K A Score 1 Hailerer Germany 2hrs 54mins 8 hours ago 10 6 22 52 88.7% 2 SAS_Random United States 3hrs 0min 14 hours ago 4 1 8 26 85% It seems that I played cleanly, but did not score above 90% The only penalty I took was a bad c2 charge that killed someone away from the team. Other than that, no penalties for a long time. I killed only 8 suspects in 3 hrs. That's a ton of restraint on my part ;-) yet I have nothing to show for it. It seems odd. That's all. As leader, I used less lethal to subdue the suspects and ordered the arrests, but did not actually put the flex cuffs on. So, if I steal as many arrests as possible, I will do better? |
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A few months back I added an additional parameter that gives you a better score for incapacitated suspects opposed to killed. The arrests has nothing to do with the stats calculation. Sent from my SM-G950F using Tapatalk |
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I would think that using LTL would assure me of 100% since I can't incapacitate or kill suspects... I only died one time in 3 hrs....so that's a lot of missions and a lot of success. I'd be interested to find out what I'm doing wrong, because all I'm doing is following proper rules of engagement. |
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Yourself and random disagree for instance. You would rather have stats alone, he would not. Can't please all it would appear. Players being active is kinda what it needs in swat 4 right now..... Sent from my SM-G950F using Tapatalk |
A minimum of 8 of the 15 penalty points I received were total and utter fucking horse shit!!!! Shot a suspect who charged and crouched behind a pallet (next animation in the sequence from years of playing is suspect will lean and kill me)...minus 2 fucking points....suspect crouches and reaches for pistol, I shoot him...he and the pistol drop...minus 2 fucking points....suspect firing at another officer through glass so I return fire through glass to save the officer....minus 2 fucking points.....I turn a corner to face a suspect with armor and a shotgun, so I drop him...minus 2 fucking points....I can go on and on and on and on when all of this happens in a very short period of time the points rack up. Plus, I play aggressively anyway. I don't let armed suspects charge me. When I drop those people, I'm accepting the penalties so I don't get shot and have to watch the round. It's a fair trade. Getting constantly fucking screwed over by the fucking AI tied to fucked up rules PISSES ME OFF!!!!!!!!
ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGG GGGGGGGGGGGHHHHHH!! There. I'm done venting. Do whatever you want. I'm falling on my sword. |
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On the bright side, thanks to Jessica and the way the server is configured, I have a week to play other servers.
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Site members don't get banned, just forced less lethal Sent from my SM-G950F using Tapatalk |
The server message says that you will now be banned. It doesn't say you will be forced less lethal. Maybe you start by changing that. I'll wait out whatever period that forced less lethal stays in effect.
What do I want to happen... I've said before that violating all game rules should not automatically result in personal penalties because the system is sooooo glitched. Incapacitating an officer, neutralizing or incapacitating a civilian or unarmed suspect should be penalized, of course. However...there should be no penalties for incapacitating of armed suspects because this is where the majority of the bullshittery takes place with respect to errors in the game. I defend this because trouble makers that kill everything or ruin the server experience shoot everything indiscriminately. These people will still get penalized at a very high rate without abusing the community base with stupid penalties. |
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Simple advice would be to ignore those tricky situations. Glass room in medical center as example. If there are suspects, I just wait out when they first shoot and then put them down or look careful as if they start aiming at civis then I can give few pills of lead by recipe. If suspects behind column im not even hink about shooting as columns and any other objec between you and suspect before suspect starts shooting detected by game as not a threat. In that situation im using grenade and fast advancing to suspect to shout or shoot if not complied. Those simple adjustments makes game possible but Im totally agree with Randoms play style as in any other game I would act the same way |
I try not to adapt my style to the game. I could let the suspect shoot the officer. Don't laugh. Players do this to not be penalized. That's your partner getting shot at. Some players let the suspects shoot the civilian and hope it's just an incapacitated not a neutralized...which would fail the mission. But hey, who cares if the mission fails as long as I don't lose points on my coop ranking. It seems like you are rewarding the wrong behaviors....because YOU are. Get woke.
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Our servers are aimed at the general gamer. Not the hardcore enthusiast or the lone wolf counter strike player..... We aim to please the casual gamer in between. The penalty system has been adapted countless times to try get the right balance based on feedback. We are never going to please everyone short of allowing a free for all. The penalty system is not in place to allow realism of special forces. It's in place built on the game rules... Whether one agrees or not... that's the game that was coded and designed to be as it is. None of our members to date have ever been kicked from the penalty system. We simply don't play aggressively to entertain it. The most I've ever had was 8 points and some of which were bug penalties. We will as reasonable people always listen to community feedback, however the same argument to remove or tweak our system for self inflicted penalties gets a little old. The management of SOG have all had their view on this system and approve it's use. We feel it's firm but fair, and protects what SOG stands for. I can only ever state being banned for Coop violations means the players gameplay is not reflecting what SOG expects in our servers. One is simply playing too aggressive and ignoring warnings.... Debate or no debate.... We follow the game rules not realism. Thread closed. If you wish to discuss further then contact us separately thanks. Sent from my SM-G950F using Tapatalk |
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