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I can make it stricter...can you confirm Sent from my SM-G950F using Tapatalk |
Yea I know its weird. Even tho I go full lethal, I got used to unfair penalities by the game and trying to not get into situations where it appears. Getting close to suspects as fast as possible and eliminate them if they not comply- that is my strategy. I cant speak for everyone about that but I felt it could be more unforgiving. Since its in Beta and we have to do more of the testing to find the gold middle.
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Thanks for the feedback Sent from my SM-G950F using Tapatalk |
Maybe have Jessica Force less-lethal for players returning with 10 or more points, and have her restore weapons after 20 minutes when penalties are reduced by 4 Points???
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That new list of players in game chat with penalties/deaths/score doesnt show much as it shows players who played it few hours and then stopped. With new score system they got 100% and will keep that 100% since they not playing and obviously not dying. I would suggest add list of players who actually playing game often and keep recalculation for this list weekly. So it wont show same players over and over again
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Sent from my SM-G950F using Tapatalk |
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How does penaltiy score counts on status bar on web page? Looks like it differ from in game score Otherwise I must have more penalties for sure |
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Time spent in servers / (deaths + penalties) The stats is now displayed correctly in game but only for the top 5 players weekly by score. An example at the moment with your score: Orion ---- 236527 / (5 deaths + 4 penalty points) = 86% (calciulated as percentage) |
Thats good but I wondering how does penalties dysplay
Yesterday I had 8 penaltiy score points ingame and on web page I got only 4? |
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Whatever you leave the game server on, is the number used. So the moral of the story is, keep playing in the server and try not to be killed or get penalty points. Those players will be the ones with the best score |
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