Search found 34 matches

by Spec
Sun Jul 29, 2018 8:45 pm
Forum: Members Area
Topic: Membership Inactivity Information
Replies: 9
Views: 2360

Nudge accepted :D
by Spec
Mon Feb 19, 2018 7:04 pm
Forum: Introductions
Topic: Dr. Sun
Replies: 15
Views: 32186

Sup, welcome back.
by Spec
Fri Feb 16, 2018 7:09 pm
Forum: Games
Topic: The Stargate Map discussion (from O'Neill's thread)
Replies: 24
Views: 44386

Unreal's really a bitch about geometry. It wasn't there for me (you can see it in my earlier screenshot), maybe it happened during the last rendering process after I added geometry somewhere completely different, I'll take a look. But glad that's the only issue you've found =D Edit: Fixed! You're ri...
by Spec
Fri Feb 16, 2018 4:57 am
Forum: Games
Topic: The Stargate Map discussion (from O'Neill's thread)
Replies: 24
Views: 44386

Hm, that geometry is a bit problematic, I'll try to see if I can fix that in an update.

I only had occasional lighting errors there, not what is shown on the screenshot. I'll need to replace the symbol, which is currently made with brushes, with a static object, which is relatively easily done.
by Spec
Wed Feb 14, 2018 10:59 pm
Forum: Games
Topic: The Stargate Map discussion (from O'Neill's thread)
Replies: 24
Views: 44386

Would anyone be willing to host this? I usually have tons of issues with port openings and stuff. Or maybe we can use an SOG server for an event. EDIT: In the attachement, anyone interested will find the current version of that map. I kept improving and expanding it over the last couple of days, if ...
by Spec
Tue Feb 13, 2018 5:38 pm
Forum: Games
Topic: The Stargate Map discussion (from O'Neill's thread)
Replies: 24
Views: 44386

If you have any lying around, go ahead :P

Level's not yet optimized for TSS, but I think it would work
by Spec
Tue Feb 13, 2018 4:39 pm
Forum: Games
Topic: The Stargate Map discussion (from O'Neill's thread)
Replies: 24
Views: 44386

Well, I used only SWAT 4 assets, because I'm not a 3D artist, but yes, it's made by me. I tried to base it as closely as possible on the blueprints of the SG-1 SGC stage. Obviously I had to make some changes, because the stage is built in a way that makes no sense for a real building (rooms without ...
by Spec
Tue Feb 13, 2018 3:46 pm
Forum: Games
Topic: The Stargate Map discussion (from O'Neill's thread)
Replies: 24
Views: 44386

Moved the posts to their own thread, hope that's all right =)
by Spec
Tue Feb 13, 2018 10:45 am
Forum: Games
Topic: The Stargate Map discussion (from O'Neill's thread)
Replies: 24
Views: 44386

Sorry for hijacking your thread, O'Neill =D If you want I can move these posts out!

@map: Sure, if someone hosts the map somewhere, and we have at least 3 people who can play, I'm good. I'm not happy with the visuals yet, but the layout is finished and everything works (normally^^)
by Spec
Sat Feb 10, 2018 2:15 pm
Forum: Games
Topic: The Stargate Map discussion (from O'Neill's thread)
Replies: 24
Views: 44386

So, do any of you guys want to play that map? I can upload an updated version of it that fixes all known bugs and should work fine. I do not recommend playing with less than 4 players, it's a bit of a hard one.