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Old 19-06-18, 05:41 PM   #16
SAS_Random
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Join Date: Mar 2018
Last Online: 12-03-24 02:35 AM

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example 1: a player takes 15 minutes to clear a map and plays 4 maps like that and he dies one time. No penalties and 1 death.

example 2: a player takes 7.5 minutes per map x 8 maps and dies 2 times over the same duration of time. That player scores lower because 2 deaths is more than 1 death.

Anyone that doesn't see that as unfairly weighted should speak up and explain your perspective.

If it's possible to track missions played so that time is not the sole denominator-- Even something as simple as (penalties + deaths) / rounds before factoring in the time played would be better.

100-(Penalties+Deaths)/Rounds/Hours*100


It would fix the inequities against those with a faster pace of play. Time as the sole denominator is crushing that type of player's score.
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SAS_Random
Lt.Col 22nd SAS Elite Virtual Regiment
Commanding Officer--Retired

Last edited by SAS_Random; 19-06-18 at 06:25 PM.
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