example 1: a player takes 15 minutes to clear a map and plays 4 maps like that and he dies one time. No penalties and 1 death.
example 2: a player takes 7.5 minutes per map x 8 maps and dies 2 times over the same duration of time. That player scores lower because 2 deaths is more than 1 death.
Anyone that doesn't see that as unfairly weighted should speak up and explain your perspective.
If it's possible to track missions played so that time is not the sole denominator-- Even something as simple as (penalties + deaths) / rounds before factoring in the time played would be better.
100-(Penalties+Deaths)/Rounds/Hours*100
It would fix the inequities against those with a faster pace of play. Time as the sole denominator is crushing that type of player's score.
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SAS_Random
Lt.Col 22nd SAS Elite Virtual Regiment
Commanding Officer--Retired
Last edited by SAS_Random; 19-06-18 at 06:25 PM.
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