The Stargate Map discussion (from O'Neill's thread)
The Stargate Map discussion (from O'Neill's thread)
[quote=""Spec""]Well, I'm not a graphics artist. Functionally, it is complete. Just doesn't look as great as I'd like to, but I can't fix that myself^^ I had to make do with rather basic geometry for the offworld environment. It looks a bit Unreal Tournament-ish. But I guess that makes it all the more alien =)
It's fully playable in CO-OP though. I mean, you can't fight literal aliens, I had to re-cast some men in suits to represent rogue N.I.D. agents who took over an offworld site and the SGC itself, with generic terrorist models as hostages for a change (because that's closest to the SG uniform within the basic SWAT4 set of equipment^^)[/quote]
If it's fully playable could we try it? sounds so interesting that i am ready to no think about good graphic stuff :p
It's fully playable in CO-OP though. I mean, you can't fight literal aliens, I had to re-cast some men in suits to represent rogue N.I.D. agents who took over an offworld site and the SGC itself, with generic terrorist models as hostages for a change (because that's closest to the SG uniform within the basic SWAT4 set of equipment^^)[/quote]
If it's fully playable could we try it? sounds so interesting that i am ready to no think about good graphic stuff :p
[quote=""Spec""]Remember any of these places, O'Neill, Recon?[/quote]That's pretty good considering the limitations of the game.
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"Lose it. It means go crazy. Nuts. Insane. Bonzo. No longer in possession of one's faculties. Three fries short of a happy meal. WACKO!" - Colonel Jack O'Neill
"Lose it. It means go crazy. Nuts. Insane. Bonzo. No longer in possession of one's faculties. Three fries short of a happy meal. WACKO!" - Colonel Jack O'Neill