The Stargate Map discussion (from O'Neill's thread)

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O'Neill
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Post by O'Neill »

[quote=""Spec""]Sorry for hijacking your thread, O'Neill =D If you want I can move these posts out!

@map: Sure, if someone hosts the map somewhere, and we have at least 3 people who can play, I'm good. I'm not happy with the visuals yet, but the layout is finished and everything works (normally^^)[/quote]Threads can run in different directions. [emoji23] You should make a thread about your custom map. ☺

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"Lose it. It means go crazy. Nuts. Insane. Bonzo. No longer in possession of one's faculties. Three fries short of a happy meal. WACKO!" - Colonel Jack O'Neill
Spec
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Post by Spec »

Moved the posts to their own thread, hope that's all right =)
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Columbo
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Post by Columbo »

Sounds and looks like a nice map :)
Spec, is this your own map, did you build it from scratch?
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Spec
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Post by Spec »

Well, I used only SWAT 4 assets, because I'm not a 3D artist, but yes, it's made by me.

I tried to base it as closely as possible on the blueprints of the SG-1 SGC stage. Obviously I had to make some changes, because the stage is built in a way that makes no sense for a real building (rooms without fourth walls, hallways that go nowhere etc), but the Command Room, Briefing Room, General's Office, Elevator Hallway and Gate Room are all pretty much identical to the show (albeit a bit less pretty). The blast door in front of the Gate Room windows is closed by default but can be opened in game.

I added a ventilation shaft system that is used by SWAT to access the building, gather intel, and pick an entrance route. N.I.D. personell have taken SGC employees hostage during a failed takeover of Stargate Command. A Stargate connection (two-way so you can go back to collect weapons, I couldn't implement dialing) is currently established to an alien world inhabited by humanoids. N.I.D. have taken military equipment to trade with the alien farmers for their supply of rare minerals and diamonds, the value of which is not known to them.
Forces behind this N.I.D. operation had originally planned to take over the SGC diplomatically (as has been tried in the show) to increase the military effort of the Stargate program. For unknown reasons, some SGC personell appear to have opened fire on the N.I.D., prompting a hostage situation on Earth during the ongoing off-world arms deal.

SWAT is in this case more likely to represent an SGC affiliated unit (maybe an Airforce police SWAT unit, or SG-1 itself ;) ) tasked with clearing up this situation and preventing the arms deal.
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Tyrope
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Post by Tyrope »

[quote=""Spec""]SWAT is in this case more likely to represent an SGC affiliated unit (maybe an Airforce police SWAT unit, or SG-1 itself ;) ) tasked with clearing up this situation and preventing the arms deal.[/quote]

Is this you asking for an SG-1 uniform for SWAT4 player models? :P
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Spec
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Post by Spec »

If you have any lying around, go ahead :P

Level's not yet optimized for TSS, but I think it would work
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Columbo
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Post by Columbo »

Thats some impressive work. And an interesting, unusual scenario :)

Looking forward checking out this map and go for some rounds.
Spec wrote:So, do any of you guys want to play that map? I can upload an updated version of it that fixes all known bugs and should work fine.
If you run a test session, im in for it.


Greetings
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Spec
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Post by Spec »

Would anyone be willing to host this? I usually have tons of issues with port openings and stuff. Or maybe we can use an SOG server for an event.

EDIT:

In the attachement, anyone interested will find the current version of that map. I kept improving and expanding it over the last couple of days, if I don't upload it now, I'll never stop and it'll be twice as big eventually^^

Anyway, if anyone has the capability to host this, let me know.
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Last edited by Spec on Fri Feb 16, 2018 7:25 pm, edited 1 time in total.
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Columbo
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Post by Columbo »

Wow, that map is really nice. Also good AI placement, made thouroughly (not just added 100 sus across the map).
Also pretty much a"2in1" map :) ...

Just tested it once with AI. Did not notice bigger problems. In the control room there is a little glitch beneath the SGC logo at the wall, though.

Image

Still looking forward to a little coop round with this map, if someone can put it on the server.

Greetings
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Spec
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Post by Spec »

Hm, that geometry is a bit problematic, I'll try to see if I can fix that in an update.

I only had occasional lighting errors there, not what is shown on the screenshot. I'll need to replace the symbol, which is currently made with brushes, with a static object, which is relatively easily done.
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