BETA: AdminBot COOP Points System
- SAS_Random
- Posts: 130
- Joined: Sun Mar 04, 2018 1:16 pm
- SAS_Random
- Posts: 130
- Joined: Sun Mar 04, 2018 1:16 pm
- SAS_Random
- Posts: 130
- Joined: Sun Mar 04, 2018 1:16 pm
[quote=""SAS_Random""]The link you posted earlier was good. Is there any chance that community members will be added, so we can see, in one place, what time we are likely to find specific people?[/quote]There will be yes, they are now added but it needs more work. Will post back when I've fixed sorting etc
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Sent from my SM-G950F using Tapatalk
|SOG|Matt
Group Founder
- SAS_Random
- Posts: 130
- Joined: Sun Mar 04, 2018 1:16 pm
Look at these stats and see if it makes sense...
Name Gaming Time Last Seen P D K A Score
1 Hailerer Germany 2hrs 54mins 8 hours ago 10 6 22 52 88.7%
2 SAS_Random United States 3hrs 0min 14 hours ago 4 1 8 26 85%
It seems that I played cleanly, but did not score above 90% The only penalty I took was a bad c2 charge that killed someone away from the team. Other than that, no penalties for a long time. I killed only 8 suspects in 3 hrs. That's a ton of restraint on my part yet I have nothing to show for it.
It seems odd. That's all.
As leader, I used less lethal to subdue the suspects and ordered the arrests, but did not actually put the flex cuffs on. So, if I steal as many arrests as possible, I will do better?
Name Gaming Time Last Seen P D K A Score
1 Hailerer Germany 2hrs 54mins 8 hours ago 10 6 22 52 88.7%
2 SAS_Random United States 3hrs 0min 14 hours ago 4 1 8 26 85%
It seems that I played cleanly, but did not score above 90% The only penalty I took was a bad c2 charge that killed someone away from the team. Other than that, no penalties for a long time. I killed only 8 suspects in 3 hrs. That's a ton of restraint on my part yet I have nothing to show for it.
It seems odd. That's all.
As leader, I used less lethal to subdue the suspects and ordered the arrests, but did not actually put the flex cuffs on. So, if I steal as many arrests as possible, I will do better?
Last edited by SAS_Random on Mon Sep 03, 2018 2:51 am, edited 1 time in total.
SAS_Random
Lt.Col 22nd SAS Elite Virtual Regiment
Commanding Officer--Retired
Lt.Col 22nd SAS Elite Virtual Regiment
Commanding Officer--Retired
[quote=""SAS_Random""]Look at these stats and see if it makes sense...
NameGaming TimeLast Seen P D K A Score
1HailererGermany2hrs 54mins8 hours ago 10 6 22 52 88.7%
2SAS_RandomUnited States3hrs 0min14 hours ago4 182685%
It seems that I played cleanly, but did not score above 90% The only penalty I took was a bad c2 charge that killed someone away from the team. Other than that, no penalties for a long time. I killed only 8 suspects in 3 hrs. That's a ton of restraint on my part yet I have nothing to show for it.
It seems odd. That's all.
As leader, I used less lethal to subdue the suspects and ordered the arrests, but did not actually put the flex cuffs on. So, if I steal as many arrests as possible, I will do better?[/quote]I'll look into it properly later but my guess would be the ratio built in for incapacitated and neutralized kills.
A few months back I added an additional parameter that gives you a better score for incapacitated suspects opposed to killed.
The arrests has nothing to do with the stats calculation.
Sent from my SM-G950F using Tapatalk
NameGaming TimeLast Seen P D K A Score
1HailererGermany2hrs 54mins8 hours ago 10 6 22 52 88.7%
2SAS_RandomUnited States3hrs 0min14 hours ago4 182685%
It seems that I played cleanly, but did not score above 90% The only penalty I took was a bad c2 charge that killed someone away from the team. Other than that, no penalties for a long time. I killed only 8 suspects in 3 hrs. That's a ton of restraint on my part yet I have nothing to show for it.
It seems odd. That's all.
As leader, I used less lethal to subdue the suspects and ordered the arrests, but did not actually put the flex cuffs on. So, if I steal as many arrests as possible, I will do better?[/quote]I'll look into it properly later but my guess would be the ratio built in for incapacitated and neutralized kills.
A few months back I added an additional parameter that gives you a better score for incapacitated suspects opposed to killed.
The arrests has nothing to do with the stats calculation.
Sent from my SM-G950F using Tapatalk
|SOG|Matt
Group Founder
- SAS_Random
- Posts: 130
- Joined: Sun Mar 04, 2018 1:16 pm
[quote=""Matt""]I'll look into it properly later but my guess would be the ratio built in for incapacitated and neutralized kills.
A few months back I added an additional parameter that gives you a better score for incapacitated suspects opposed to killed.
[/quote]
For most of the session, I was using LTL shotgun, so I did not do more than injure with beanbags for about 2 of the 3 hrs.
I would think that using LTL would assure me of 100% since I can't incapacitate or kill suspects...
I only died one time in 3 hrs....so that's a lot of missions and a lot of success.
I'd be interested to find out what I'm doing wrong, because all I'm doing is following proper rules of engagement.
A few months back I added an additional parameter that gives you a better score for incapacitated suspects opposed to killed.
[/quote]
For most of the session, I was using LTL shotgun, so I did not do more than injure with beanbags for about 2 of the 3 hrs.
I would think that using LTL would assure me of 100% since I can't incapacitate or kill suspects...
I only died one time in 3 hrs....so that's a lot of missions and a lot of success.
I'd be interested to find out what I'm doing wrong, because all I'm doing is following proper rules of engagement.
SAS_Random
Lt.Col 22nd SAS Elite Virtual Regiment
Commanding Officer--Retired
Lt.Col 22nd SAS Elite Virtual Regiment
Commanding Officer--Retired
[quote=""SAS_Random""]
I'd be interested to find out what I'm doing wrong, because all I'm doing is following proper rules of engagement.[/quote]
I think we digging too deep with adding those bot rules. Dug up so hard that people are not even joining it and honestly with that last add where score counts as only if there more than 1 player. On one side its totally understandable as it push you for coop game play and that is very good thing. On other side since there not many players playing it and even less playing on vanila PRO server. Most of times I played alone and if be in top of score board somehow motivated me now just having no joy playing. I really do hope that Ready or Not will bring not just new players but old friends also ))
I'd be interested to find out what I'm doing wrong, because all I'm doing is following proper rules of engagement.[/quote]
I think we digging too deep with adding those bot rules. Dug up so hard that people are not even joining it and honestly with that last add where score counts as only if there more than 1 player. On one side its totally understandable as it push you for coop game play and that is very good thing. On other side since there not many players playing it and even less playing on vanila PRO server. Most of times I played alone and if be in top of score board somehow motivated me now just having no joy playing. I really do hope that Ready or Not will bring not just new players but old friends also ))