Tactical Candy: This Door is Bothering Me...
Posted: Mon May 07, 2018 11:51 pm
One severely underutilized tactic is the emergency shotgun breach.
Nearly everyone uses C2. The shotgun is faster and has a much higher badass index when it's done properly.
Emergency Shotgun Breach, Bang, Clear...
-EL orders standard bang and clear
-Pointman waits to hear the glorious "ting" of a nade pin pulled free
-clunk, clunk...oh crap. the door is locked!!!
-EL, being paid for his fast thinking, steps in front of the cover man in case a suspect opens the door on our team
-Pointman transitions to his breaching shotgun and punches the knob free from the door with a resounding bang before slinking back along the wall to let the entry team have a clear path
-the coverman takes one step to the outside of the EL and, on visual confirmation of a successful breach, lets the nade fly in low off the floor and the remainder of the door
-EL enters first followed by the rest of the entry team (breaching man enters last)
-trailers/rear security maintains control of the hallway
Planned Shotgun Breach, Bang, Clear...
-EL orders await go command/hold for go code/etc...breach with shotgun...bang and clear
-EL steps in front of the cover man in case a suspect opens the door on our team
-Pointman transitions to his breaching shotgun
-coverman steps around the EL and pulls his pin
-EL orders Go, Go, Go
-Pointman, on the third GO, punches the knob free from the door with a resounding bang before slinking back along the wall to let the entry team have a clear path
-the coverman, on sign the door was successfully breached, lets the nade fly in low off the floor and the remainder of the door
-EL enters first followed by the rest of the entry team (breaching man enters last)
-trailers/rear security maintains control of the hallway
The key is a calm shotgun man. He can't blow the door until hearing the pin pulled or the go, go, go from the EL. What makes it look really cool is the timing on the 3rd GO.
Nearly everyone uses C2. The shotgun is faster and has a much higher badass index when it's done properly.
Emergency Shotgun Breach, Bang, Clear...
-EL orders standard bang and clear
-Pointman waits to hear the glorious "ting" of a nade pin pulled free
-clunk, clunk...oh crap. the door is locked!!!
-EL, being paid for his fast thinking, steps in front of the cover man in case a suspect opens the door on our team
-Pointman transitions to his breaching shotgun and punches the knob free from the door with a resounding bang before slinking back along the wall to let the entry team have a clear path
-the coverman takes one step to the outside of the EL and, on visual confirmation of a successful breach, lets the nade fly in low off the floor and the remainder of the door
-EL enters first followed by the rest of the entry team (breaching man enters last)
-trailers/rear security maintains control of the hallway
Planned Shotgun Breach, Bang, Clear...
-EL orders await go command/hold for go code/etc...breach with shotgun...bang and clear
-EL steps in front of the cover man in case a suspect opens the door on our team
-Pointman transitions to his breaching shotgun
-coverman steps around the EL and pulls his pin
-EL orders Go, Go, Go
-Pointman, on the third GO, punches the knob free from the door with a resounding bang before slinking back along the wall to let the entry team have a clear path
-the coverman, on sign the door was successfully breached, lets the nade fly in low off the floor and the remainder of the door
-EL enters first followed by the rest of the entry team (breaching man enters last)
-trailers/rear security maintains control of the hallway
The key is a calm shotgun man. He can't blow the door until hearing the pin pulled or the go, go, go from the EL. What makes it look really cool is the timing on the 3rd GO.