[quote=""SAS_Random""]If I play a dozen maps, I probably take down 2-3 of the 14-15 suspects. Of those 2-3 that I drop, 1-2 is incapacitated and 1-2 is neutralised. About every other round, the game gets one of those situations wrong for a number of reasons. So about every 10-12 maps, I'll be accumulating enough points to be kicked.
It gets more frequent when there are players using LTL shotguns or pepper balls, because if I shoot suspect that was also hit with a pepperball and drop him, the game finds the action of incapacitating him as wrong even though I made the same decision the pepperball shooter did at the exact same time he did. The game considers him under the influence of pepper balls and should not be shot.
I also don't drop runners...I shoot them once in the leg so I can catch up to them and beat the crap out of them

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Not doubting you but the stats speak for themselves mate.... if this was truly a global problem, why have 76% of players so far not received any penalty points? They surely shoot suspects too?
Let's take Columbo for an example (sorry Columbo). Looking at the stats so far, he has played roughly 4hrs today. He has not accumulated any points but has neutralised nearly a dozen suspects.
I am not denying your logic above, far from it. I agree totally that this happens. The answer is to buck the trend. If you are getting points other players are not, this ultimately means you are shooting too many suspects too freely, regardless of the he said, she said, he did, she did, this happened, that happened....
Must say though, the non lethal thing you mention.... don't get it. If I see a player shoot a suspect with the pepper gun, I don't shoot the suspect. If it is a reflex shot, I usually stop firing immediately resulting in the suspect being injured but generally not incapacitated. This doesn't always happen granted, but I guess I must just have less of an itchy trigger finger than others perhaps...
We will review the tolerance levels, but in line with the status quo... hence why this is a beta